An amazingIFS Workflow with Mandelbulb 3D by batjorge, journal
An amazingIFS Workflow with Mandelbulb 3D
Fractal Art Week
Hi everyone.
In this article I’ll show a way to complete a 3D fractal scene starting from a previous tutorial:
I will go over how to add a formula and set up lighting for a render scene.
The previous tutorial shows how to get bulb halls with amazing IFS with low iterations, but the information is incomplete, as it wasn't my goal to cover it.
There are few steps to complete it. You can have the starting parameters here: sta.sh/01cx9jabnwnq
Add TorusIFS on the third formula slot and increase the maximum iterations from 1 to 2 params, like so: sta.sh/018wg4mgfep5
After a bit of exploring I found this:
I adjusted both
batjorge on DeviantArthttp://creativecommons.org/licenses/by-nc-sa/3.0/https://www.deviantart.com/batjorge/art/amazingIFS-guide-extended-702217770batjorge
The formula was theorized by Bugman eight years ago - but it is very complicated so I added it just now. :o
It looks beautiful because has snowflake symmetry :)
By the way here is its spine ( :worship: ~MANDELWERK (https://www.deviantart.com/mandelwerk) )
Mandelbulb3Dv18{
g....kR/..EN2...I....2....kiymWr2brrzSkC5NimyLxjrTxuWxRdIzHgdh/q.3Xrz0za.FKWRVxj
................................L.mQduk.0/2........A./..................y.2...wD
...Uz6........../M.0/.....U/6...80....E3.....YXpNYtnpGkD/.........2b0dkpXm1....U
z.EnAngD12../..WS/9cCzLszGkuj/5CqsnDqJeuMy4XTz9...........U0.....y1...sD...../..
.z1...sDMbQd2WNqgvfQMAos6Zg.zIk6NFpDJCiDgJGS/oDFyv1LNqg6olJoyAQj1DDHkjjDMwwiSJHI
New thingy has born the SurfBox by dark-beam, journal
New thingy has born the SurfBox
http://www.fractalforums.com/index.php?topic=25307
If you update your formulas it's called SurfBox, and you will love it :)
http://www.fractalforums.com/index.php?topic=17106.0 <- update here!
You will also find a new DIFS that is nice, the Eiffie's supercar to make futuristic renders :lmao:
EDIIIIIIIIT Like this by Doriano!
:D
Please also vote immediately for Menger contest if you didn't
Let's face it, no one can understand Luca's binary system of JosKN options.
That's fine with the 'limited' options of the vanilla formula, but with the new mod, Added JosKn-ModIFS!!!, situation has become intolerable.
Fortunately, using some advanced deep learning methods, I think I've cracked it
For example, when you set 'Options=0' in the JosKn-ModIFS formula tab, you get the normal pillar hall view,
and Options=4 shows the whole set using inversion. Generally, the more you increase the Options number,
the more experimental features are unlocked, and the following list shows which.
options: effects
----------------
0: normal
1: 4ge
new (8 jan) UPDATE! For JosKn-KleinIFS by dark-beam, journal
new (8 jan) UPDATE! For JosKn-KleinIFS
See formula description;
Description:
The purpose of this script is to render images of Kleinian groups
using a tweak of the escapetime algorithm, it is impossible to do
this for any value of KleinR, KleinI without seeing cuts.
This script was kindly provided by Jos Leys, and little edits were
made by Knighty and me. Nobody achieved this result before.
To minimize cuts, remembering that Klein is a complex number,
use a number whose modulus is close to BoxSz*2, using similar values
for both sizes, and small or very small KleinI for the best effects.
BoxSz should be close to 1. But interesting renders are achieved
with smaller valu
JosKn-KleinIFS :squee:
And murl, that is derived from Zueuk (https://www.deviantart.com/zueuk)'s apo-plugin, but haven't got the time to make a preview. Anyone? :)
Now new shapes are possible (also old ones will work);
(see this info by clicking the i button under fmla dialogue)
7 = Prisms of cylinders (like CubeTubeIFS) (see image 1)
8 = Intersecting circle/square prisms
9 = Intersecting circle/hexagonal prisms (see image 2)
10 = Hexagonal-base Pyramids (see image 2)
11 = Octagonal/square prisms (see image 3)
12 = Water-top prisms (see image 3)
13 = Water-top curvy solids
14 = Curvy solids
15 = Gumdrop toruses
16 = Spheres on cylindrical legs (see image 4)
17 = Cubes on cylindrical legs (see image 4)
:D
Plus feature of fancy lowres/misc stuff:
:thumb641401093: